CrossSense

Challenge:

Integration Challenge

CrossSense is an AR app for smartglasses to support individuals with Mild Cognitive Impairment (MCI) and early- to mid-stage dementia, helping them maintain independence and live fulfilling lives. By using AR to identify objects in the environment and overlay them with multisensory cues, CrossSense may help slow down memory decline and even improve broader cognition. The digital layer of, for example, name-tags, reminders, and voice reminders, reinforces memories and enables individuals living with MCI and dementia to feel grounded and carry out daily tasks with greater ease. The experience is facilitated by a friendly AI assistant, Wispy, who supports users in creating personalised associations between objects, people, and their environment. CrossSense integrates multiple types of machine learning, including object recognition, depth perception, natural language processing, and vision language models, to deliver a comprehensive and adaptive solution. We are advancing our existing proof-of-concept using openly available pre-trained models, combined with spatial understanding system (SLaM by Snapdragon Spaces), deployed to an OpenXR standard for Argo smartglasses. We partnered with DigiLens to develop on their pre-release smartglasses unit, and participate in the NVIDIA Inception Program to maximise artificial intelligence potential of our solution.

Use Case Description

Cognitive Aid for Individuals with MCI and Dementia:

  • Memory cues: embedding digital cues in the physical environment to help users remember tasks and routines. These cues can take shape of voice notes.
  • Navigation: providing visual and auditory cues to help users move through the environment and carry out tasks.
  • Voice assistance from AI agent: providing support in multiple languages to cater to a diverse user base of people living with dementia and their carers.

ENTITY

Animorph logo

Animorph

Animorph is a London-based co-operative creating next-generation software that enhances human potential.

TEAM

Eszter Muray

Designer, including immersive interfaces for mental health and XR, focusing on channelling user requirements, streamlining interaction and building visual identity.

Szczepan
Orlins

Full stack developer and technical lead, excelling in integrating research with development and design to deliver robust, user-centred software solutions.

Mario Morvan

Astrophysist and data scientist solving complex challenges involving multimodal machine learning, leading backend development, tuning, and deploying AI and ML models.

Hannah Blows

Service designer and frontend developer specialising in co-design and accessibility, leading user-centred design and testing processes to ensure software meets user needs.

Helen McKean

Finance, operations, and management specialist coordinating Animorph’s resources, controlling scope, streamlining communication, prioritizing tasks, and mitigating obstacles for timely project delivery.

Jon Rowe

Jon is a developer/ technologist /artist. He creates dynamic experiences at the intersection of mind, body, and the digital world. From innovative apps to ground-breaking collaborations with dancers, his work pushes the boundaries of technology and creativity.

CaitlĂ­n Hastings

Clinical neurological researcher, ensures the software aligns with research evidence and ethical guidelines, leading evaluation findings review.

Shopping Basket