Voice-driven interaction in XR spaces
Challenge:
Integration Challenge
CrossSense is an AR app for smartglasses to support individuals with Mild Cognitive Impairment (MCI) and early- to mid-stage dementia, helping them maintain independence and live fulfilling lives. By using AR to identify objects in the environment and overlay them with multisensory cues, CrossSense may help slow down memory decline and even improve broader cognition. The digital layer of, for example, name-tags, reminders, and voice reminders, reinforces memories and enables individuals living with MCI and dementia to feel grounded and carry out daily tasks with greater ease. The experience is facilitated by a friendly AI assistant, Wispy, who supports users in creating personalised associations between objects, people, and their environment. CrossSense integrates multiple types of machine learning, including object recognition, depth perception, natural language processing, and vision language models, to deliver a comprehensive and adaptive solution. We are advancing our existing proof-of-concept using openly available pre-trained models, combined with spatial understanding system (SLaM by Snapdragon Spaces), deployed to an OpenXR standard for Argo smartglasses. We partnered with DigiLens to develop on their pre-release smartglasses unit, and participate in the NVIDIA Inception Program to maximise artificial intelligence potential of our solution.
Cognitive Aid for Individuals with MCI and Dementia:
Designer, including immersive interfaces for mental health and XR, focusing on channelling user requirements, streamlining interaction and building visual identity.
Full stack developer and technical lead, excelling in integrating research with development and design to deliver robust, user-centred software solutions.
Astrophysist and data scientist solving complex challenges involving multimodal machine learning, leading backend development, tuning, and deploying AI and ML models.
Service designer and frontend developer specialising in co-design and accessibility, leading user-centred design and testing processes to ensure software meets user needs.
Finance, operations, and management specialist coordinating Animorph’s resources, controlling scope, streamlining communication, prioritizing tasks, and mitigating obstacles for timely project delivery.
Jon is a developer/ technologist /artist. He creates dynamic experiences at the intersection of mind, body, and the digital world. From innovative apps to ground-breaking collaborations with dancers, his work pushes the boundaries of technology and creativity.
Clinical neurological researcher, ensures the software aligns with research evidence and ethical guidelines, leading evaluation findings review.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or Directorate-General for Communications Networks, Content and Technology. Neither the European Union nor the granting authority can be held responsible for them.
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