In a world where technology is constantly redefining how we work and learn, Augmented Reality (AR) is emerging as one of the most powerful tools for job training [1]. Far from being a sci-fi concept, AR is now playing a transformative role in both industrial and academic settings, making learning more immersive, safer, and more effective than ever before.
This is the era of AR Training, that blends the physical and digital worlds to support the onboarding and upskilling of students and professionals.
What Exactly Is AR Training?
AR Training leverages devices like headsets, tablets, or smartphones to overlay digital content onto the real world. This allows learners to interact with 3D models, guided instructions, and dynamic simulations while staying fully immersed in their physical environment.
According to Lee K. (2012), AR dramatically reshapes two core aspects of learning: the where and the when [2]. By delivering just-in-time visual and interactive experiences, it allows users to access the right information exactly when they need it.
Why It Works: Motivation, Safety, and Results
AR doesn’t just look futuristic, it gets results. Studies show that AR improves learner motivation, supports experiential learning, and significantly reduces error rates. For example, Bologna J.K. et al. (2020) developed an AR platform to teach operators how to calibrate HART (Highway Addressable Remote Transducer) instruments like pressure and temperature transmitters. Compared to traditional methods, 82% of users trained with AR improved both their understanding and operational safety [3].
These outcomes are particularly crucial in fields like energy, manufacturing, or medicine, where even small mistakes can lead to serious consequences. AR allows employees to gain confidence by practicing procedures in a virtual space that mimics real-life conditions, but without real-life dangers.
Costs vs. Value: Is It Worth It?
One of the main concerns around AR training is cost. Developing and deploying AR solutions can be expensive. But when you compare that investment to the high costs of traditional training, especially in hazardous sectors like firefighting, drilling, or aerospace, AR quickly begins to justify itself.
In fact, it often reduces downtime, minimizes travel and material costs, and decreases the number of repeat training sessions. For companies looking to improve the skills of their workforce while optimizing their training budgets, AR can be a strategic win.
Real-World Impact: How Industries Are Using AR
Across industries, AR is already transforming the way people learn and work. In the architecture, engineering, and construction (AEC) sectors, AR simulations are being used to train new technicians, helping them understand complex systems through immersive walkthroughs and interactive tools [4].
It’s not just about building structures; it’s also about building understanding. From technical education and maintenance guidance to safety simulations and design visualization, AR is making it easier to grasp complicated concepts, operate machinery, and avoid risks in the field. A systematic review by Tan Y. et al. (2022) documented more than 80 studies that explore the practical benefits of AR/VR technologies in both educational and professional contexts, reinforcing just how widespread and impactful these tools have become [5].
Final Thoughts
AR Training is no longer just a glimpse into the future, it’s a practical, scalable solution redefining how we teach, train, and upskill. From improving safety and engagement to delivering personalized learning experiences, AR is becoming a cornerstone of modern training strategies. While challenges remain, particularly around cost and integration, the benefits outweigh the barriers. For organizations ready to innovate, AR is more than a tool, it’s a competitive advantage.
References
Bologna, Jennifer K., et al. “An augmented reality platform for training in the industrial context.” IFAC-PapersOnLine 53.3 (2020): 197-202.
Lee, Kangdon. “Augmented reality in education and training.” TechTrends 56 (2012): 13-21.
Tan, Yi, et al. “Augmented and virtual reality (AR/VR) for education and training in the AEC industry: A systematic review of research and applications.” Buildings 12.10 (2022): 1529.
[1] Statista. “Augmented Reality (AR) – Worldwide,” https://www.statista.com/outlook/amo/ar-vr/worldwide
[2] Lee, Kangdon. “Augmented reality in education and training.” TechTrends 56 (2012): 13-21.
[3] Bologna, Jennifer K., et al. “An augmented reality platform for training in the industrial context.” IFAC-PapersOnLine 53.3 (2020): 197-202.
[4] GlobeNewswire. “Immersive Entertainment Strategic Market Report 2025–2030,” https://www.globenewswire.com/news-release/2025/04/07/3056595/28124/en/
[5] Tan, Yi, et al. “Augmented and virtual reality (AR/VR) for education and training in the AEC industry: A systematic review of research and applications.” Buildings 12.10 (2022): 1529.

Greta Ioli
Greta Ioli is an EU Project Manager in the R&D department of Maggioli Group, one of Italy's leading companies providing software and digital services for Public Administrations. After earning a degree in International Relations – European Affairs from the University of Bologna, she specialized in European projects. Greta is mainly involved in drafting project proposals and managing dissemination, communication, and exploitation activities.